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Matrix Visualization

A tool made to complement my learnings in Affine Transformations from Leios Labs

OUTPUT SPACE
Isometric Projection
i-hat (x)
j-hat (y)
k-hat (z)

Transformation Matrix

This matrix defines where your basis vectors land.

1.0
0.0
0.0
0.0
1.0
0.0
0.0
0.0
1.0
INPUT CONTROLSClick & Drag Knobs Vertically
1.0
0.0
0.0
0.0
1.0
0.0
0.0
0.0
1.0
x-coordsy-coordsz-coords
How to use: The first column controls where the X-axis lands. The second column controls the Y-axis, and the third controls the Z-axis. Try increasing the top-left knob to stretch the cube width-wise!